
Need help making a custom 3D model in Daz Studio? Start here first. Once you create the model you want to print, it’s easy to transfer to Blender to add the finishing touches. Most times she will go back and develop her concept idea before approval, a 3D modeller will then develop the idea further from her designs.Daz Studio is a free software that anyone can use, whether they have 3D sculpting experience or not, to create custom models for everything from video game development and animated movies to 3D printing. She then takes the idea to the producer or director who then decides whether it needs changes or if it works. When creating a character or creature, she thinks in detail as to how it will work visually and realistically. Her job is to start the process of a character design as well as some environmental aspects for the game using Photoshop. Kivistö is a 2D artist who comes up with the concept ideas for the game. They are two of the creators of the original demo from 2015 and are now doing their practical training at the company. The deadline to finish the demo was at the end of September, with the potential of producing the game further.įourth year interactive media students, Waltteri Lahti and Jerina Kivistö, spoke on behalf of the group to give me an insight to what they get up to during their time there. Their main goal is to finish a demo to then promote to potential investors. They have been working on the game since early June and work separately from TAMK and they were eventually funded to get the project going. Accurate environments have been created also, largely based on Lapland. Such as researching the Sámi people and the way they live.

Research is being done to make the game as accurate as possible. Now that the project is taken more seriously, many changes were made to the original concept. Producer/writer Marjaana Auranen is of Sámi descent to help make the game feel as authentic as possible. As well as people working on the music and SFX side of things. The team of 12 currently consists of animators, concept artists, a programmer, a director, level designer a producer and a writer. Skábma is a 3D low-poly game developed in Unity. Red Stage Entertainment then picked up the project several years later and are now working with some of the original creators.

The initial project was too big for the students to finish and they were unable to reach their goals. One project in focus is project Skábma – Polar Night, originally titled “Kaamos.” A project which began during a game minor module in 2015, has now been developed into a fully-fledged project. Students have been working hard over the summer with various projects and internships.


